What to expect
- First-person exploration with oppressive pacing
- Environmental storytelling (subtle clues, not exposition)
- Sound & silence used as survival tension
Amensis
A FIRST-PERSON PSYCHOLOGICAL HORROR EXPERIENCE
Light lies. Silence speaks. And memories… devour.
You wake up in a place you don’t fully remember — and the house doesn’t want you to. With an instant camera in your hands, reveal what’s hidden in the dark, zoom into details that shouldn’t exist, and piece together the truth… without seeing too much.
Amensis is a slow-burn psychological horror game focused on tension, atmosphere, and the uncomfortable feeling that something is wrong. The story stays mysterious on this page — players should discover the plot inside the game.
Disclaimer: This game may contain intense psychological horror, disturbing imagery, loud sounds, and themes that some players may find unsettling.
Player-facing: mechanics, mood, and why it’s terrifying.
Photograph the world to reveal hidden details, symbols, and things that aren’t visible to the naked eye.
Zoom into photos and environments to spot micro-clues, distortions, and triggers that change what’s real.
No comfort, no certainty. The game leans into dread, paranoia, and unreliable perception.
Interpret clues across rooms and photographs. Progress by understanding, not by brute force.
Audio is a weapon and a warning. Silence can be safety… or the sign something is near.
Small environments with looping routes and changing details. The house remembers more than you do.
Your instant camera is not a “gadget” — it’s the game’s main language. What you capture can expose hidden paths, messages, and threats… but it can also invite attention.
Tip: some clues only exist in the frame — and some things only appear once you look back.
Watch the official teaser trailer and browse in-game screenshots below.
Store links, updates, and press contact.